Sometimes You Don't Need The Whole Nine Yards
(or ten weeks, if we're being literal.)
You might have a solid idea that you're crazy about but just need a sounding board and fresh set of eyes on your world-building.
Are your secondary characters maybe not be as eager to play nice as your protagonists?
Maybe you just want a broad view on your idea to see if the secondary plot makes sense to anyone but you.
I have a Focus Session for that.
I absolutely believe in you and the story you're going to tell-- and I am ready to help in whichever capacity works best for you, so pick a topic, any topic! We'll chat, we'll brainstorm, we'll toss ideas around like Frisbees. I'll offer suggestions and perspectives and guide you to resources. You'll get the answers you need (or the right questions to ask yourself.) You'll be inspired or motivated or refreshed or reassured - we may even laugh once or twice.
If you decide it was the most amazing thing ever and you want to sign up for the 10-Week Adventure (the next time a spot opens up,) I'll deduct the price of our Focus Session automatically.
Sessions are $180 each
Overview: This session is where we talk about where you are with your idea/story, and discuss the various components. If you're unfocused or stuck, we'll pinpoint the problem and work to resolve it. If you're in the idea stage, we can talk about how to best turn the idea into the story you want to write. We'll get super clear on what you have, what you need, and how to get to your end goal.
Setting: It's practically a character on it's own, in every scene. There's a big difference between bars and bookstores - is your current setting helping your story, or getting in the way? How do you use it effectively without describing everything in the room?
Secondary Characters: (AKA: "The Care and Feeding of the Voices in Your Primary Character's Head.") It's hard to be both mirrors for AND windows into the primary characters when you're made of cardboard. How to find the balance between developed supporting characters and scene-stealers.
Tension: There's a balance to be struck between big tensions and little tensions and their rhythm as they appear throughout the story. Is the challenge justified, or contrived? Is the struggle worthwhile, or disappointing? How do you do it all for multiple characters?
Flow: How does it all unfold? Are there more peaks than valleys, more lulls than swells? Are everyone's timelines synchronized? Does the map work? Does it make sense?
Plot: Do you have one? Is it a strapping young thing, or will it crumble under the weight of casual logic? Did you lose sight of the plot entirely? Does yours need help? Do you in fact have any control over this story at all?
Primary Characters: (AKA: "The Care and Feeding of the Voices in Your Head.") Do you know them, or just think you do? Have they surprised you and you don't know how to roll with it? Are they resisting your attempts to direct them where you want them to go?
World-Building: How much do you know? How much should the readers know? How much actually matters to the story? How much is too much? How do you communicate it?
Tone: How you tell the story is almost as critical as the story itself. Where YOU choose to point the proverbial camera, that's your own special kind of magic. Is your tone interfering with the story you're trying to tell? Are you telling the story in a vacuum, or punching through the fourth wall?